CT
Salary
1 - 5 LPA
Experience
1 year
Work Mode
onsite
Deadline
Not specified
Job Description
We are seeking a skilled Texturing and Lighting Artist to enhance the visual atmosphere and
immersion of our game environments and characters. You will be responsible for creating
high-quality textures and establishing dynamic lighting setups that bring our game worlds to
life, ensuring both artistic vision and technical performance are met.
Requirements
- Proven experience as a Texturing and Lighting Artist in game development.
- ● Strong porolio demonstrating exceptional texturing and lighting work.
- ● Expert prociency in Substance Painter and strong knowledge of Adobe.
- Photoshop.
- ● Familiarity with 3D modeling soware such as Blender, Autodesk 3ds Max,.
- Autodesk Maya, and ZBrush for asset preparation.
- ● In-depth understanding of PBR (Physically Based Rendering) texturing workows.
- and principles.
- ● Solid grasp of lighting principles, color theory, and composition.
- ● Experience with real-time game engines and their lighting systems.
- ● Ability to optimize assets and lighting for performance.
- ● Excellent communication and problem-solving skills.
Responsibilities
- Create and apply high-quality PBR textures for environments, props, and.
- characters using Substance Painter and Adobe Photoshop.
- ● Develop and implement lighting solutions that enhance mood, atmosphere, and.
- gameplay readability across various game levels and scenes.
- ● Work with dierent soware, including Blender, 3ds Max, Maya, and ZBrush, to.
- prepare models for texturing and lighting.
- ● Ensure textures and lighting are optimized for performance without compromising.
- visual quality.
- ● Collaborate with environment artists, character artists, and level designers to.
- achieve a cohesive visual style.
- ● Troubleshoot and resolve lighting and texturing issues within the game engine.
- ● Stay up-to-date with industry best practices and emerging technologies in.
- texturing and lighting.
Required Skills
Proven experience as a Texturing and Lighting Artist in game development. ● Strong porolio demonstrating exceptional texturing and lighting work. ● Expert prociency in Substance Painter and strong knowledge of Adobe Photoshop. ● Familiarity with 3D modeling soware such as BlenderAutodesk 3ds MaxAutodesk Mayaand ZBrush for asset preparation. ● In-depth understanding of PBR (Physically Based Rendering) texturing workows and principles. ● Solid grasp of lighting principlescolor theoryand composition. ● Experience with real-time game engines and their lighting systems. ● Ability to optimize assets and lighting for performance. ● Excellent communication and problem-solving skills.
Company
CT
Cydez Technologies
Technology
Ernakulam